The Hills Grammar School is engaging more than 1000 students in the classroom with Kahoot! EDU

Teachers around the world are facing a common challenge: keeping students engaged and focused amid constant digital distractions and a growing demand for instant gratification.
Kahoot! Game-based digital learning platform: A comprehensive meta-analysis

This meta-analysis provides a holistic understanding of the potential impact of Kahoot on education by synthesizing the results of various experimental studies.
Development of Students’ Skills through Gamification and Serious Games: An Exploratory Study

Currently, technological development is making its way into education through the increasing integration of new technologies into teaching. In this context, gamification emerges as one of the ways to incorporate the pedagogical process into the digital world